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DICE does a great job with Battlefield, but it seems to be all they know. Call of Duty may be an unusual place to get inspiration from, for Medal of Honor (seriously, they are very different games), but it’s a good idea for changing the pace a bit.Īlso, keep the multiplayer original.
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Anyone remember the ‘All Gillied Up’ level from Call of Duty 4? It centered around fighting the urge to shoot someone, avoiding detection, and picking the perfect way AND moment to take out your target and it was very unforgiving. Just a hint, you don’t have to be shooting to keep the adrenaline rush going in a FPS.
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Instead of the usual ‘run, shoot, snipe, cover, repeat’ with the ever so rare vehicle moment, introduce some other mechanics. A wider variety of things to do in the campaign would certainly shake things up a bit.
#DID DICE DO MEDAL OF HONOR MOD#
Just look at Halo: Combat Evolved, that has some of the best non-linear level design of any ‘linear’ FPS that isn’t a mod (just check out Minerva for Half Life 2). Again, it doesn’t have to be open world to be open. That’s what makes replaying Medal of Honor a little hard, you know EXACTLY what you are going to do before you even do it, there’s hardly any thought passed the first play through. If anything it will add replay value to the game. That’s one of the biggest problems with shooters these days, no exploration at all. It doesn’t have to be open world (though that would be pretty cool), but letting the player explore an environment and choose from more than one or two fighting positions would be a wonderful way to make the player feel more involved. Next on the list: make Warfighter more varied and a little more open. Authentic tactics and radio chatter isn’t everything. I want to feel like I have a goal, not just run around to various villages and kill Taliban. At least, it would have been some sort of story instead of playing through six hours of ‘this is what fighting in Afghanistan is like if it were fifty percent easier.’ As long as Danger Close writes a decent (quality and lengthy) story for Warfighter, Medal of Honor will already be forty or fifty percent of the way there. Having to go in and rescue a couple of lost Navy Seals and then look for two other Navy Seals who get captured whilst searching for the other two Seals actually could have turned into a decently long storyline (even if it doesn’t sound like much). (minor SPOILERS AHEAD!) The story didn’t seem to really pick up until around the last hour or so of the game which really could have sufficed as a story to an entire eight hour game. If the sequel wants to do well, these might be a few good places to start:įirst of all, don’t start your story until the last couple of levels. The only thing that it had going for it was that it had a decent, authentic atmosphere and a nice (though slow reacting) control scheme. It just seemed like Medal of Honor had become a cliche modern combat shooter. That’s just the single player, the multiplayer had its moments, but it seems DICE can only make something play completely differently than Battlefield (Mirror’s Edge) or almost exactly like it. It wasn’t so much that the game was holding your hand the whole time, although ever since I played Homefront everything feels like a sandbox it was that you kept doing pretty much the same thing over and over again, had a narrow path to go down almost the whole game, and did everything you could in under six hours. From the comments that riddle just about any article regarding Medal of Honor on the internet, the game was the worst thing since sausage and pancakes on a stick. Critically, the 2010 reboot could have been better. On the sales front, Medal of Honor actually did quite well selling over five million copies.